![]() Scene – Objects represented as seen in renders.Next, for reflection choose metalness map and for reflectivity, you need to set it to GGX. In marmoset the roughness will go into the gloss map slot and you need to check invert button. Total Polys of collection: 40.962 (78.955 tris) Total Polys of scene: 23.094 (44.566 tris) Hi damocles, For Marmoset, you should export the metal/rough maps and not the conversion maps. ![]() ![]()
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